Showing posts with label html5 development. Show all posts
Showing posts with label html5 development. Show all posts

Sunday, February 3, 2013

Construct 2 HTML5 Game Maker Review

Construct 2 is a game making software that has been developed by Scirra Ltd. Construct 2 exports games using the HTML5 web standard, taking advantage of many of the new features that come with HTML5. Not only are the games produced created with HTML5, but there is absolutely no programming required to create these games. Construct 2 implements the use of plugins, behaviors, and it's event sheet to get the game objects feeling like they're alive. And don't worry, for the those of you who would like to get in and add extra functionality to their game via their own coding skills, Construct 2 also has a JavaScript SDK for you to create your own plugins and behaviors.

Plugins

Plugin Dialogue

Plugins in Construct 2 are essentially like "behind the scenes" directors that add any needed background systems or functions that may be required for you to complete your game. These may include various input plugins such keyboard, mouse and touch, or any platform specific plugins for your game to run properly on iOS or any other mobile platform.

Behaviors 

Behavior Dialogue

Behaviors are similar to plugins in that they add functionality, but instead of adding functionality simply in the background, the functions are added to the game objects themselves. Say for instance you wanted your game's main character to have similar control scheme to that of Nintendo's flagship character, Mario you would select your character object then simply add the "platform" behavior to it. Your character instantly gains the basic attributes and control to that of Mario. They also have various other control types that you can implement with the simple implementation of a behavior, a truly convenient feature.

The Event Sheet

Event Sheet of Space Blaster Demo

Even though there is no programming required, game objects and buttons still need to be what to do in certain situations under certain conditions in order for your game to feel truly complete. This is where the event sheet comes in. You set the condition for whatever event you feel needs to be taken into account on an object, and for each condition or set of conditions you set an action or series of actions. This is where you will spend the bulk of your time when designing the rules and logic for your game. Those already familiar with programming will grasp the event sheet quickly. Those who are not will need to spend a little more time understanding it, but it sure won't take anywhere near as long as learning how to code.

Final Notes


Construct 2 is an over breath of fresh air for those who would like to get into game development without taking the (painstakingly long yet possibly rewarding) journey of learning a programming language. And with the games being created being built on HTML5 technology, your games have "share with the world" innately built in them.

You can download the FREE version of Construct 2 from Scirra's main site to get started making games today.

As always Happy Deving

Tuesday, January 29, 2013

What's the Big Deal About HTML5?

The significance of HTML5


If you take a look at HTML5 without the "5" all you have is HTML. HTML stands for Hypertext Markup Language. HTML is the core language that is responsible for how information is generated and consumed through services like Google, Facebook, and all the other high profile sites millions of people utilize on a daily basis. The very foundation of the background code systems responsible for displaying information through the web is receiving an upgrade (and has been for a couple years now). 

This is where the 5 comes in


Coming from the 4th iteration of the language and going into the 5th, some might ask why is number 5 so magical? With this new standard new features exciting features come into play that required the use of plugins and applets before. Do you remember those times when you go to log into either a school computer, or just any public computer due to some unforeseen yet fatal event and you come across "You need flashplayer installed" in order to view the content you requested? Well with the implementation of this new 5th revision here situations like that will decrease drastically given that functions and features such as handling video media will be built in right out of the box.These include (but are certainly not limited to) hardware acceleration (for high quality games and videos), access to device specific features (given so many different devices connect to the web now), and offline functionality. This brings me to next point.

These features change the way EVERYONE uses the web


There are two kinds of people who handle software, developers an consumers (developers nowadays probably develop AND consume). Consumers use the software for what it is they see any use for it at the time, whether it be to post a status, read a status, watch a video, play a game, read an article, or just simply  fulfill their boredom. Whatever use they find for the software they sure will attempt and use it for that very purpose. Developers on the other hand PROVIDE the software to the consumers (while probably being consumers themselves be it for development or entertainment or whatever).  If you are a provider there, is one other thing you must do besides simply obtaining whatever it is you are providing. Whether you are creating it yourself or getting it from somewhere else, you must get the service or product to whoever it is you find has the most use for what it is you dedicated your time to obtain.

No other software in the world is used more than the World Wide Web with HTML being the primary means by which information is generated and consumed. It is what connects the whole globe and took every populated continent as well as orbital devices to build.

The most important part of what the inclusion of some of these new features is that it changes the WAY developers can get their software to the end consumer. The developers write the code for said game or service with "share with the world" innately in the code's base functions. When there are less barriers between that of the provider and consumer, costs (mostly developmental) to simply get your software to reach more people will decrease dramatically.

A lot also has to do with convenience on the consumer's end. Instead of the having to install certain plugins or take other steps to achieve the same experience they are used to enjoying when they access the web, they get on with the functionality right into the browser itself be it on a computer or cell phone.

This advancement shifts both ends of the equation at the largest scale


But even given all all that is said here, HTML5 still hasn't completely took root yet. This is for various reasons but mostly for browsers yet complying to the new standard (for reasons of their own I'm sure). This leads to particular obstacles that must be handled correctly by developers in order to take advantage of the potential massive reach HTML5 brings being able to run on both mobile devices and personal computers. As with everything, there is always an adoption curve with different phases of the adoption period being more useful for different people at different times with adoption already happening at an alarming rate.

HTML5Boom is Still Booming

Sometimes life gives you lemons...


...and sometimes lemonade don't cut it. Sometimes things happen where you have to to think outside of the box because life puts you in situations that force you to stop and think. Things like computer crashes, and/or some resource somewhere falling short.

Starting up is one of the best and worst times to fail.


On the one side, failure of any kind usually causes a person to quit. This could be short term failure, long term failure, failure on your end to uphold a bargain, or failure from another to uphold their end of the bargain, most people see it as a some magical sign or reason that they should quit.

On the other side, those with the resilience to push through the failures brought on to them and take them as gifts in the form of lessons instead of taking them as their que to close the curtains on their wants and dreams. With each and every result comes information with it that you can receive and utilize for your next endeavor and nothing comes with more information on how to improve than failing.

It is all just a matter of how you perceive the information that is given back to you for your efforts.


My experiences with failure have helped me: 
  • Appreciate my tools more
  • Seek more wisdom
  • Make money online through marketing

Even with all of my failings and shortcomings I never gave up on anything. I have stepped back for short periods yes, but I still love games and software as much as I ever did if not more and I can't wait to share my many experiences with some of the things that kept me this whole time.

Monday, June 11, 2012

HTML5 based development-Introduction

Hello everyone. This marks my first blog post ever.

In this space I intend to talk about one of my many passions...technology. The main technology of interest here is HTML5 and all the neat little things you can do with it. But before we get into all that I'd like to say a little bit about myself first.

I myself am a 21 year old college grad that has always had a passion for games. One of my biggest dreams  were to be able to create games for a living (and for fun too right?). But growing up reading about the gaming industry as whole throughout the years I, and probably many of you, would always wonder how do they do it?

Well, after months of research I've learned many things. With still a lot to learn, I've found a lot of tools that I bet game devs of the old era wish they would have had to the luxury to take advantage of as they make for easy team development AND indie game development. Thus the nature of technology.

So what I've decided to do here is go over those various tools. I've found many helpful blogs and posts that cover these tools which I will be referring to later on in future posts. The initial focus will be on game development tools since that's what I've been researching the most (plus games rock).

I will touch on other HTML5 based tools in the future as well, as those can be very useful as well.

Happy deving.