Monday, February 4, 2013

HTML5 Game Review - Furries (Android)


Taking a closer look at mobile games


The underlying reason mobile games are so appealing to the millions and millions that download them via Apple's Appstore or Google's Playstore (which can be done with HTML5 as well) is that these games are accessed and stored all via their cell phone. These people literally carry their phones with them almost all day, EVERY day. That means there will be times when user sessions will need to be bite sized. For a game to be bite sized it usually needs to accessible, unless a developer can manage to put in mechanics that are fun enough to keep players playing even though they're losing. Which is why it's on the list below.

The List:

  • Presentation-Nowadays mobile games must look good, it can sink your ship if it doesn't.
  • Gameplay-Interesting twist now that games have their inputs coming from phones
  • Sound-Video games with sound are the best games
  • Accessibility-Easy to get into? How good is your freemium?

Furries Review


Furries, developed by SUGART, is a game that will immediately remind most people of Rovio's Angry Birds. To be fair Angry Birds wasn't the first game to ever implement the type of "sling" gameplay that is offered here, they were just the first to mass popularize it on mobile platforms. Furries takes the classic sling gameplay and puts a unique spin on it. It was also created with none other than Scirra's very own Construct 2 game maker.

Presentation

Though this probably has more to do with HTML5's limitations at the time of it's release, but the graphics and animations aren't as high production as most of the the top titles in the Google Play Store. The graphics are still nice and bring that cheery vibe usually synonymous with games that are suitable for all ages. The game also runs smoothly on my Android 2.2 device (it's all I've got at the moment). Check the neat trailer below.


Gameplay

As mentioned earlier, Furries implements the "sling" gameplay, and does it well. While many other titles have sling mechanics Furries has a unique take on it. The object is to use various objects such as trampolines and planes to propel you higher and further while gaining experience, stars and gems to spend in the shop. Once you buy more upgrades from the shop, you're in for a real treat (which is how it should be). While there is slightly less trajectory calculations than players will be used to, there is a power meter that when struck green maximizes the power of the sling. Getting meteorized is also a rewarding feeling every time you get it.

Sound

There is no background music to speak of in Furries, only sound effects (more than likely due to HTML5's sound limitations at the time of its release). Interestingly, this doesn't really take away from the game. Sure it most likely would've been better with some background music, but the sound effects presented still makes the experience feel complete. The sounds are appropriate and add to that sense of reward you feel when you hit a plane, collect an item, or get meteorized.

Accessibility

The most difficult thing to grasp in this game is learning how to aim your trajectory, which really isn't that difficult at all. The shop itself gives you an idea on how to perform better through the use of upgrades to your character and environment. It also has a good freemium model that doesn't "tax" you just for progression, that it always appreciated. 

Conclusion

Overall Furries is a fun experience. It has the pick up and play features and mechanics that are sought for in most mobile games. Don't let the sling like gameplay turn you away. It feels very rewarding once you get that 1000m launch. All around good.

You can download Furries for free from the Google Play store here.

Sunday, February 3, 2013

Construct 2 HTML5 Game Maker Review

Construct 2 is a game making software that has been developed by Scirra Ltd. Construct 2 exports games using the HTML5 web standard, taking advantage of many of the new features that come with HTML5. Not only are the games produced created with HTML5, but there is absolutely no programming required to create these games. Construct 2 implements the use of plugins, behaviors, and it's event sheet to get the game objects feeling like they're alive. And don't worry, for the those of you who would like to get in and add extra functionality to their game via their own coding skills, Construct 2 also has a JavaScript SDK for you to create your own plugins and behaviors.

Plugins

Plugin Dialogue

Plugins in Construct 2 are essentially like "behind the scenes" directors that add any needed background systems or functions that may be required for you to complete your game. These may include various input plugins such keyboard, mouse and touch, or any platform specific plugins for your game to run properly on iOS or any other mobile platform.

Behaviors 

Behavior Dialogue

Behaviors are similar to plugins in that they add functionality, but instead of adding functionality simply in the background, the functions are added to the game objects themselves. Say for instance you wanted your game's main character to have similar control scheme to that of Nintendo's flagship character, Mario you would select your character object then simply add the "platform" behavior to it. Your character instantly gains the basic attributes and control to that of Mario. They also have various other control types that you can implement with the simple implementation of a behavior, a truly convenient feature.

The Event Sheet

Event Sheet of Space Blaster Demo

Even though there is no programming required, game objects and buttons still need to be what to do in certain situations under certain conditions in order for your game to feel truly complete. This is where the event sheet comes in. You set the condition for whatever event you feel needs to be taken into account on an object, and for each condition or set of conditions you set an action or series of actions. This is where you will spend the bulk of your time when designing the rules and logic for your game. Those already familiar with programming will grasp the event sheet quickly. Those who are not will need to spend a little more time understanding it, but it sure won't take anywhere near as long as learning how to code.

Final Notes


Construct 2 is an over breath of fresh air for those who would like to get into game development without taking the (painstakingly long yet possibly rewarding) journey of learning a programming language. And with the games being created being built on HTML5 technology, your games have "share with the world" innately built in them.

You can download the FREE version of Construct 2 from Scirra's main site to get started making games today.

As always Happy Deving

Friday, February 1, 2013

Aseprite - Art Tool for Game Creation

Game Making Tool of Interest: Aseprite


Allegro Sprite Editor (ASE) is an open source image editing tool that is particularly useful if one wants to create their own pixel art for their games. It is very light weight with a learning curve similar to that of Microsoft's most recent installment of MS Paint. This is deal maker for those who are deving on a budget (as most of us struggling and just starting up are).

Offerings for Game Making:

  • Pixely "retro" feel
  • Free Transformations
  • Animations

Good ol Retro


If you want retro...

...then ASE can do it for you. the pixels are double sized giving your creations that classic "blocky" feeling that has become synonymous with old school game.

If you don't want retro...

...then the ASE project site provides you with instructions to revert the pixel scaling back to normal by modifying one of the .ini files here.

Free Transformations


Free transformations a useful way of quickly creating modifying individual or multiple objects that have been drawn in the editing area. Transformation operations include scaling and rotating. Free transformations also allow for a more seamless animating experience, which brings us to the next neat feature...

Animating


Simple animation using rotation



ASE has an animating system that makes animating your characters a fairly straightforward process. Pressing the tab key takes you to the animation screen where you edit your frames. It also has a nice onion skinning feature, what's an animating application without onion skinning nowadays?

These a just some of the most basic features of ASE that should put most beginners on the right track to creating fun game objects. More intermediate and advanced functions will be covered later.


Visit the ASE main site is here.

Like what you see so far of ASE? Stay on top of things at the ASE blog here.