Showing posts with label indie game development. Show all posts
Showing posts with label indie game development. Show all posts

Sunday, February 3, 2013

Construct 2 HTML5 Game Maker Review

Construct 2 is a game making software that has been developed by Scirra Ltd. Construct 2 exports games using the HTML5 web standard, taking advantage of many of the new features that come with HTML5. Not only are the games produced created with HTML5, but there is absolutely no programming required to create these games. Construct 2 implements the use of plugins, behaviors, and it's event sheet to get the game objects feeling like they're alive. And don't worry, for the those of you who would like to get in and add extra functionality to their game via their own coding skills, Construct 2 also has a JavaScript SDK for you to create your own plugins and behaviors.

Plugins

Plugin Dialogue

Plugins in Construct 2 are essentially like "behind the scenes" directors that add any needed background systems or functions that may be required for you to complete your game. These may include various input plugins such keyboard, mouse and touch, or any platform specific plugins for your game to run properly on iOS or any other mobile platform.

Behaviors 

Behavior Dialogue

Behaviors are similar to plugins in that they add functionality, but instead of adding functionality simply in the background, the functions are added to the game objects themselves. Say for instance you wanted your game's main character to have similar control scheme to that of Nintendo's flagship character, Mario you would select your character object then simply add the "platform" behavior to it. Your character instantly gains the basic attributes and control to that of Mario. They also have various other control types that you can implement with the simple implementation of a behavior, a truly convenient feature.

The Event Sheet

Event Sheet of Space Blaster Demo

Even though there is no programming required, game objects and buttons still need to be what to do in certain situations under certain conditions in order for your game to feel truly complete. This is where the event sheet comes in. You set the condition for whatever event you feel needs to be taken into account on an object, and for each condition or set of conditions you set an action or series of actions. This is where you will spend the bulk of your time when designing the rules and logic for your game. Those already familiar with programming will grasp the event sheet quickly. Those who are not will need to spend a little more time understanding it, but it sure won't take anywhere near as long as learning how to code.

Final Notes


Construct 2 is an over breath of fresh air for those who would like to get into game development without taking the (painstakingly long yet possibly rewarding) journey of learning a programming language. And with the games being created being built on HTML5 technology, your games have "share with the world" innately built in them.

You can download the FREE version of Construct 2 from Scirra's main site to get started making games today.

As always Happy Deving

Friday, February 1, 2013

Aseprite - Art Tool for Game Creation

Game Making Tool of Interest: Aseprite


Allegro Sprite Editor (ASE) is an open source image editing tool that is particularly useful if one wants to create their own pixel art for their games. It is very light weight with a learning curve similar to that of Microsoft's most recent installment of MS Paint. This is deal maker for those who are deving on a budget (as most of us struggling and just starting up are).

Offerings for Game Making:

  • Pixely "retro" feel
  • Free Transformations
  • Animations

Good ol Retro


If you want retro...

...then ASE can do it for you. the pixels are double sized giving your creations that classic "blocky" feeling that has become synonymous with old school game.

If you don't want retro...

...then the ASE project site provides you with instructions to revert the pixel scaling back to normal by modifying one of the .ini files here.

Free Transformations


Free transformations a useful way of quickly creating modifying individual or multiple objects that have been drawn in the editing area. Transformation operations include scaling and rotating. Free transformations also allow for a more seamless animating experience, which brings us to the next neat feature...

Animating


Simple animation using rotation



ASE has an animating system that makes animating your characters a fairly straightforward process. Pressing the tab key takes you to the animation screen where you edit your frames. It also has a nice onion skinning feature, what's an animating application without onion skinning nowadays?

These a just some of the most basic features of ASE that should put most beginners on the right track to creating fun game objects. More intermediate and advanced functions will be covered later.


Visit the ASE main site is here.

Like what you see so far of ASE? Stay on top of things at the ASE blog here.

Tuesday, January 29, 2013

HTML5Boom is Still Booming

Sometimes life gives you lemons...


...and sometimes lemonade don't cut it. Sometimes things happen where you have to to think outside of the box because life puts you in situations that force you to stop and think. Things like computer crashes, and/or some resource somewhere falling short.

Starting up is one of the best and worst times to fail.


On the one side, failure of any kind usually causes a person to quit. This could be short term failure, long term failure, failure on your end to uphold a bargain, or failure from another to uphold their end of the bargain, most people see it as a some magical sign or reason that they should quit.

On the other side, those with the resilience to push through the failures brought on to them and take them as gifts in the form of lessons instead of taking them as their que to close the curtains on their wants and dreams. With each and every result comes information with it that you can receive and utilize for your next endeavor and nothing comes with more information on how to improve than failing.

It is all just a matter of how you perceive the information that is given back to you for your efforts.


My experiences with failure have helped me: 
  • Appreciate my tools more
  • Seek more wisdom
  • Make money online through marketing

Even with all of my failings and shortcomings I never gave up on anything. I have stepped back for short periods yes, but I still love games and software as much as I ever did if not more and I can't wait to share my many experiences with some of the things that kept me this whole time.

Monday, June 11, 2012

HTML5 based development-Introduction

Hello everyone. This marks my first blog post ever.

In this space I intend to talk about one of my many passions...technology. The main technology of interest here is HTML5 and all the neat little things you can do with it. But before we get into all that I'd like to say a little bit about myself first.

I myself am a 21 year old college grad that has always had a passion for games. One of my biggest dreams  were to be able to create games for a living (and for fun too right?). But growing up reading about the gaming industry as whole throughout the years I, and probably many of you, would always wonder how do they do it?

Well, after months of research I've learned many things. With still a lot to learn, I've found a lot of tools that I bet game devs of the old era wish they would have had to the luxury to take advantage of as they make for easy team development AND indie game development. Thus the nature of technology.

So what I've decided to do here is go over those various tools. I've found many helpful blogs and posts that cover these tools which I will be referring to later on in future posts. The initial focus will be on game development tools since that's what I've been researching the most (plus games rock).

I will touch on other HTML5 based tools in the future as well, as those can be very useful as well.

Happy deving.